The big story Travis Scott “put on a concert” in Fortnite this week and 12.3 million people were there to watch. Who knows whether the event would have been just as popular in less quarantined circumstances, but between the increased number of active gamers and the complete shutdown of concerts and music festivals, the conditions were ripe for something big. I don’t love Travis Scott and I don’t play Fortnite but I know a gaming trend when I see one and this was a big moment for Epic Games. When Scott had his “performance”, Fortnite was not a game as much as it was an entertainment platform where people could go and wild things could happen. It worked because the game has long abided by the idea of calendar-based global events bringing users together, but it was a reach and showcased how far Epic Games could eventually take the game if they wanted to. Over the past couple decades of networked gaming, there have only been a few multiplayer titles to scratch at the idea that one day a gaming platform could get so big that people would never want to leave. They’re not staying because the gameplay is so great, they’re staying because the network is. The social environment is the product and the gameplay is just a destination within that world. So, sure, Battle Royale is life, but life can have other things interrupting it. For Epic Games, this concert was one of their further outreaches in discovering the limits of user behavior. |
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