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The fight over Mario

Fully Charged
Bloomberg

Hi everyone, it's Jason Schreier. Nintendo Co.'s Mario is the most iconic video game character on the planet. The mustachioed plumber has starred in dozens of games, cartoons and toy sets, generating billions of dollars in revenue. But his latest exploits have touched off an intense debate over innovation vs. tradition in gaming.

On one side, a growing chorus of gamers lament the lack of experimentation in the industry, which has begun to mirror Hollywood in its reliance on sequels and established franchises. But when Nintendo goes and releases a kooky game, a just-as-loud contingent complains that it's gone too far. 

Paper Mario: The Origami King, out this Friday for Nintendo Switch, is the latest entry in the Paper Mario series, an offshoot of the larger Mario franchise that transforms all of the characters into two-dimensional pieces of paper and cardboard. If that sounds silly, it's because that's the point—these are the ridiculous comedic spinoffs, the Mork & Mindy to Mario's Happy Days.

Whereas normal Mario games have you hopping through stages full of enemies and obstacles, Paper Mario games are RPGs, or role-playing games. That means they've got stats, items and lots of hilarious, fourth-wall-breaking dialogue. (Says one character in the new game: "I wish I could just press Y to use a Mushroom like you, Mario. And then I'd press B to order a burrito. ...Is that not what B does?")

The debate largely comes down to whether Nintendo is making Mario too experimental. The first two Paper Mario games, released in 2001 and 2004, were traditional role-playing games in which Mario would level up, go on quests, and recruit companions to assist him in turn-based battles. They were largely beloved. But the third game switched up the formula, polarizing fans. The fourth installment, Paper Mario: Sticker Star, was particularly controversial, with a combat system full of unsatisfying trial-and-error that made people wonder why Nintendo had departed so far from what had succeeded in the past.

The newest game, the sixth in the series, is way better than Sticker Star but may still disappoint nostalgic fans. I've played about 10 hours of Paper Mario: The Origami King on a review copy provided by Nintendo, and I've enjoyed it a lot. The writing is clever, the gameplay is satisfying, and the world is vast and beautiful. But it is by no means a traditional RPG.

Battles in Paper Mario: The Origami King unfold on a giant circular grid that sort of resembles a dartboard, featuring folded origami versions of classic Mario monsters like Goombas and Koopa Troopas. These battles are sometimes mind-bending and always delightful, turning every encounter into a puzzle that's fun and rewarding to play. But if there's anything they're not, it's classic. Fans looking for a Paper Mario game that harkens back to the RPG roots of the first two games won't get it here.

Many have already voiced their disappointment on social media. A spirited thread about reviews of the new game on the popular video game message board ResetEra has more than 1,000 posts, many arguing over whether the series should be traditional or innovative. On one side: There aren't many good comedy RPGs out there, and by departing from that model, Paper Mario is failing to fill a void. On the other: The Paper Mario series is where Nintendo can take risks with its ubiquitous plumber, experimenting with gameplay ideas that the designers might not be able to use anywhere else.

It's hard not to sympathize with both sides. But it's laudable, that even in the face of online backlash, the developers at Nintendo don't want to find a formula and stick to it, as if they're baking a cake that needs the same proportions every time. They want to surprise and delight players, and with Paper Mario: The Origami King, I think they'll accomplish that.Jason Schreier

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